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Breakdown · Tue, Mar 10 · Regular season · PHX game 65 · MIL game 64

Suns129atBucks114

The Suns won by 15. 12 lead changes, 16 ties. Biggest run: MIL 16-2 run, Q2 0:59 to Q3 10:53.

FinalBox scoreShot chart

01Line score

TeamQ1Q2Q3Q4Final
Suns36263829129
Bucks30353217114

02How the lead moved

12 lead changes · 16 ties
MIL 16-2 run, Q2 0:59 to Q3 10:53+20+15+10+5Tied+5+10+15+20Q1Q2Q3Q4MIL aheadPHX aheadTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedLead change: MIL 12-11Lead change: PHX 14-12Lead change: MIL 15-14Lead change: PHX 22-21Lead change: MIL 23-22Lead change: PHX 25-24Lead change: MIL 49-46Lead change: PHX 51-49Lead change: MIL 61-60Lead change: PHX 80-77Lead change: MIL 86-83Lead change: PHX 95-93MIL +11PHX +15
MIL leads PHX leads lead change tie biggest run (MIL)
  • Largest leadMIL +11 · PHX +15
  • Lead changes / ties12 / 16
  • Biggest runMIL 16-2 run, Q2 0:59 to Q3 10:53
  • Other runPHX 10-0 run, Q3 0:00 to Q4 10:37
  • Other runPHX 12-2 run, Q3 9:05-7:19

Loading win probability…

03Four factors and why they won

FactorPHXMILEdge
Effective FG%Shooting, with 3s worth 1.5 makes67.4%61.0%PHX
Turnover %Turnovers per 100 plays10.5%15.0%PHX
Offensive rebound %Share of own misses rebounded20.5%20.5%Even
Free throw rateFree throws made per shot10.1%17.1%MIL

Why the Suns won

  • Made more 3s, 24-16, worth about 24 points.
  • Won the turnover battle 16-11, worth about 6 points.

Rough point values from simple rules. See How this works at the bottom.

04Top performers

By Game Score

05Where they shot from

This game vs regular season

Suns

ZoneFGShareSeason shareFG% vs season
At the rim15-2225%24%68% vs 66%
Paint2-56%19%40% vs 44%
Midrange7-1113%12%64% vs 42%
Corner 38-1315%10%62% vs 40%
Above-the-break 315-3742%35%41% vs 35%

Bucks

ZoneFGShareSeason shareFG% vs season
At the rim17-2530%26%68% vs 69%
Paint2-810%15%25% vs 43%
Midrange7-1113%13%64% vs 42%
Corner 35-1012%13%50% vs 43%
Above-the-break 311-2834%32%39% vs 37%

Share is the percent of the team's shots from that zone. Season numbers are the team's full regular season, also for playoff games. Blue means 5 or more points above its season number, red means 5 or more below. See every shot on the game shot chart

How this works

Where the numbers come from. The line score and every scoring change come from ESPN's play-by-play, loaded the morning after the game. The margin chart plots the home team's lead after each score against game time. Team totals and player lines come from Courtside's box scores.

Runs. A run starts with one team's basket and ends with its last basket before the other team scores more than 2 points. It needs at least 8 points, and we rank runs by net points, so a 14-0 run beats a 15-2 run.

Why they won. Simple rules, not a model. Each extra turnover forced and each extra offensive rebound is one more possession, worth about 1.1 points because NBA teams score about 1.1 points per possession. Each extra 3 made is worth 3, each extra 2 made is worth 2 and each extra free throw made is worth 1. We show the three biggest gaps in the winner's favor worth at least 2 points. They overlap (an extra possession often becomes one of those extra makes), so they don't add up to the final margin.

Four factors are Dean Oliver's: effective FG% (a 3 counts as 1.5 makes), turnovers per 100 plays, the share of your own misses you rebound, and free throws made per shot. Game Score is John Hollinger's one-number box score: points plus credit for makes, rebounds, assists, steals and blocks, minus missed shots, fouls and turnovers. About 10 is a solid game and 30 is a great one.

What we checked. Across 1,322 loaded games, the ESPN line score added up to our final score in 100.0% of them and the play-by-play reached the final score on its own in 99.2% (for the rest, a few late scores were missing, so the chart jumps to the official final at the buzzer). To test the possession value, we fit final margin on the turnover, offensive rebound, shooting (effective FG%) and free throw gaps over 1,315 games: each turnover was worth 1.01 points and each offensive rebound 1.05 (the fit explains 95% of margins). That is a little under the 1.1 we use, so those two bullets can run about 5 to 10% high.

What it can't see. A live-ball turnover that becomes a fast-break dunk costs more than one out of bounds; the rules value them the same. Garbage time, foul trouble, injuries and matchups are not in these numbers. Shot zones only count shots ESPN logged with a location, and the season numbers cover the whole regular season, including games played after this one.