Game plans · Saturday, October 24
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Timberwolves at Pistons
How the Timberwolves beat the Pistons
- Key scorerKey scorer: Cade CunninghamCunningham (23.9 points per game): best from midrange (49% on 174 shots, league 42%), worst at the rim (61%, league 66%).
How the Pistons beat the Timberwolves
- Key scorerKey scorer: Anthony EdwardsEdwards (28.8 points per game): best from the corners (46% on 54 shots, league 39%), worst from midrange (44%, league 42%).
| Zone | MIN offense | DET defense | DET offense | MIN defense |
|---|---|---|---|---|
| At the rim | 67.4% (8th) | 61.9% (2nd) | 66.3% (15th) | 62.4% (3rd) |
| Paint | 44.2% (16th) | 43.8% (12th) | 42.0% (24th) | 42.9% (8th) |
| Midrange | 42.1% (14th) | 39.7% (5th) | 41.9% (15th) | 40.0% (9th) |
| Corner 3 | 38.5% (14th) | 38.5% (11th) | 37.3% (20th) | 40.7% (26th) |
| Above-the-break 3 | 36.5% (3rd) | 33.1% (1st) | 34.8% (19th) | 33.9% (4th) |
Matchups on Sat, Oct 24
- Heat at Hornets
How the Heat beat the Hornets
- TempoPush the paceThe Heat play at 102.8 possessions per 48 minutes (1st in pace), the Hornets at 96.1 (26th). Run and make them keep up.
- Take awayTake away the above-the-break 337.3% of Hornets shots come from above the break (2nd most) and they make 36.3% (5th). The Heat defense there ranks 16th (34.7% allowed).
How the Hornets beat the Heat
- Key scorerKey scorer: Giannis AntetokounmpoAntetokounmpo (27.6 points per game): best at the rim (76% on 411 shots, league 66%), worst from midrange (27%, league 42%).
- TempoSlow it downThe Hornets play at 96.1 possessions per 48 minutes (26th in pace), the Heat at 102.8 (1st). Make it a half-court game.
- Nets at Cavaliers
How the Nets beat the Cavaliers
- Key scorerKey scorer: Donovan MitchellMitchell (27.9 points per game): best in the paint (55% on 309 shots, league 44%), worst at the rim (64%, league 66%). 39% on the left side, 45% on the right; push him left.
- AttackAttack the above-the-break 333.9% of Nets shots come from above the break (6th most), and the Cavaliers allow 36.1% there (25th of 30).
How the Cavaliers beat the Nets
- AttackAttack the paintThe Cavaliers shoot 47.8% in the paint (4th), and the Nets allow 46.6% there (25th of 30).
- AttackAttack the above-the-break 333.3% of Cavaliers shots come from above the break (7th most), and the Nets allow 36.4% there (28th of 30).
- Bucks at 76ers
How the Bucks beat the 76ers
- TurnoversTake care of the ballThe 76ers force turnovers on 12.8% of plays (8th) and the Bucks give it away on 13.3% (27th of 30).
- Key scorerKey scorer: Jaylen BrownBrown (28.7 points per game): best in the paint (50% on 434 shots, league 44%), worst from midrange (40%, league 42%).
How the 76ers beat the Bucks
- Key scorerKey scorer: Tyler HerroHerro (20.5 points per game): best in the paint (58% on 165 shots, league 44%), worst from midrange (36%, league 42%).
- Take awayTake away the corner 313.4% of Bucks shots come from the corners (3rd most) and they make 42.9% (2nd). The 76ers defense there ranks 20th (39.1% allowed).
- Wizards at Bulls
How the Wizards beat the Bulls
- AttackAttack midrange12.1% of Wizards shots come from midrange (5th most), and the Bulls allow 43.1% there (25th of 30).
- Key scorerKey scorer: Norman PowellPowell (21.7 points per game): best in the paint (51% on 159 shots, league 44%), worst from the corners (33%, league 39%).
How the Bulls beat the Wizards
- AttackAttack the rim36.1% of Bulls shots come at the rim (2nd most), and the Wizards allow 68.5% there (26th of 30).
- AttackAttack the corner 312.0% of Bulls shots come from the corners (6th most), and the Wizards allow 40.9% there (28th of 30).
- Spurs at Mavericks
How the Spurs beat the Mavericks
- AttackAttack midrangeThe Spurs shoot 43.6% from midrange (7th), and the Mavericks allow 42.7% there (23rd of 30).
- AttackAttack the paintThe Spurs shoot 45.7% in the paint (10th), and the Mavericks allow 45.5% there (24th of 30).
How the Mavericks beat the Spurs
- AttackAttack midrange12.4% of Mavericks shots come from midrange (4th most), and the Spurs allow 42.5% there (22nd of 30).
- Key scorerKey scorer: Victor WembanyamaWembanyama (25.0 points per game): best at the rim (75% on 389 shots, league 66%), worst from midrange (39%, league 42%).
- Rockets at Hawks
How the Rockets beat the Hawks
- TempoSlow it downThe Rockets play at 95.2 possessions per 48 minutes (29th in pace), the Hawks at 100.7 (7th). Make it a half-court game.
- Key scorerKey scorer: Jalen JohnsonJohnson (22.5 points per game): best at the rim (69% on 397 shots, league 66%), worst in the paint (42%, league 44%).
How the Hawks beat the Rockets
- Key scorerKey scorer: Kevin DurantDurant (26.0 points per game): best in the paint (59% on 393 shots, league 44%), worst from above the break (40%, league 35%).
- Take awayTake away the paint23.5% of Rockets shots come in the paint (2nd most) and they make 47.2% (6th). The Hawks defense there ranks 18th (44.2% allowed).
- Pelicans at Nuggets
How the Pelicans beat the Nuggets
- Key scorerKey scorer: Nikola JokicJokic (27.7 points per game): best from midrange (57% on 109 shots, league 42%), worst from above the break (37%, league 35%).
- AttackAttack the rim40.4% of Pelicans shots come at the rim (1st most), and the Nuggets allow 69.1% there (27th of 30).
How the Nuggets beat the Pelicans
- AttackAttack the paintThe Nuggets shoot 48.4% in the paint (2nd), and the Pelicans allow 47.9% there (28th of 30).
- TargetTarget this lineupWhen Bey, Murphy, McGowens, Fears and Queen share the floor (96 min), they allow 132.1 per 100, against 119.9 for the team: attack it.
- Warriors at Suns
How the Warriors beat the Suns
- TurnoversTake care of the ballThe Suns force turnovers on 13.9% of plays (3rd) and the Warriors give it away on 13.3% (27th of 30).
- AttackAttack the rimThe Warriors shoot 68.9% at the rim (4th), and the Suns allow 67.9% there (23rd of 30).
How the Suns beat the Warriors
- TurnoversPressure the ballThe Suns force turnovers on 13.9% of plays (3rd), and the Warriors give it away on 13.3% (27th of 30).
- Key scorerKey scorer: Stephen CurryCurry (26.6 points per game): best from midrange (52% on 91 shots, league 42%), worst at the rim (68%, league 66%).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.