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Game plans

Thursday, October 22

How each team beats its opponent: the zones to attack, what to take away, the lineup to target, the key scorer's weak spots, and the tempo and glass edges.

01Plan any matchup

Based on 2025-26, with the current roster
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Pelicans at Jazz

How the Pelicans beat the Jazz

  1. AttackAttack the rim40.4% of Pelicans shots come at the rim (1st most), and the Jazz allow 72.0% there (30th of 30).
  2. Key scorerKey scorer: Lauri MarkkanenMarkkanen (26.7 points per game): best from the corners (43% on 76 shots, league 39%), worst from midrange (29%, league 42%).
  3. Take awayTake away the paint22.8% of Jazz shots come in the paint (3rd most) and they make 47.6% (5th). The Pelicans defense there ranks 28th (47.9% allowed).
  4. AttackAttack the corner 3The Pelicans shoot 39.2% from the corners (9th), and the Jazz allow 39.2% there (21st of 30).
  5. TempoSlow it downThe Pelicans play at 99.5 possessions per 48 minutes (11th in pace), the Jazz at 101.6 (3rd). Make it a half-court game.

How the Jazz beat the Pelicans

  1. AttackAttack the paint22.8% of Jazz shots come in the paint (3rd most), and the Pelicans allow 47.9% there (28th of 30).
  2. TargetTarget this lineupWhen Bey, Murphy, McGowens, Fears and Queen share the floor (96 min), they allow 132.1 per 100, against 119.9 for the team: attack it.
  3. Key scorerKey scorer: Trey Murphy IIIMurphy (21.5 points per game): best from the corners (49% on 59 shots, league 39%), worst in the paint (38%, league 44%).
  4. TempoPush the paceThe Jazz play at 101.6 possessions per 48 minutes (3rd in pace), the Pelicans at 99.5 (11th). Run and make them keep up.
FG% by zone. Offense rank: 1st = best shooting. Defense rank: 1st = lowest FG% allowed, 30th = most.
ZoneNOP offenseUTA defenseUTA offenseNOP defense
At the rim62.8% (29th)72.0% (30th)66.5% (14th)66.7% (18th)
Paint38.0% (30th)48.8% (30th)47.6% (5th)47.9% (28th)
Midrange33.7% (30th)44.1% (28th)38.8% (25th)40.9% (12th)
Corner 339.2% (9th)39.2% (21st)38.1% (16th)37.0% (5th)
Above-the-break 333.2% (26th)36.4% (27th)32.9% (29th)34.3% (12th)

02Matchups on Thu, Oct 22

2 games
  • Cavaliers at 76ers7:00 PM ET

    How the Cavaliers beat the 76ers

    1. Key scorerKey scorer: Jaylen BrownBrown (28.7 points per game): best in the paint (50% on 434 shots, league 44%), worst from midrange (40%, league 42%).

    How the 76ers beat the Cavaliers

    1. Key scorerKey scorer: Donovan MitchellMitchell (27.9 points per game): best in the paint (55% on 309 shots, league 44%), worst at the rim (64%, league 66%). 39% on the left side, 45% on the right; push him left.

    Based on 2025-26, with the current roster

  • Nuggets at Thunder9:30 PM ET

    How the Nuggets beat the Thunder

    1. Key scorerKey scorer: Shai Gilgeous-AlexanderGilgeous-Alexander (31.1 points per game): best from midrange (54% on 332 shots, league 42%), worst from above the break (39%, league 35%).
    2. AttackAttack the corner 3The Nuggets shoot 44.2% from the corners (1st), and the Thunder allow 39.9% there (24th of 30).

    How the Thunder beat the Nuggets

    1. Key scorerKey scorer: Nikola JokicJokic (27.7 points per game): best from midrange (57% on 109 shots, league 42%), worst from above the break (37%, league 35%).
    2. AttackAttack the rimThe Thunder shoot 67.2% at the rim (10th), and the Nuggets allow 69.1% there (27th of 30).

    Based on 2025-26, with the current roster

How this works

Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.

  • Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
  • Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
  • Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
  • Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
  • Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).

Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.

What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.