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Game plans

Saturday, April 4

How each team beats its opponent: the zones to attack, what to take away, the lineup to target, the key scorer's weak spots, and the tempo and glass edges.

01Plan any matchup

Based on 2025-26, with the current roster
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Bucks at Rockets

How the Bucks beat the Rockets

  1. Key scorerKey scorer: Kevin DurantDurant (26.0 points per game): best in the paint (59% on 393 shots, league 44%), worst from above the break (40%, league 35%).
  2. Take awayTake away the paint23.5% of Rockets shots come in the paint (2nd most) and they make 47.2% (6th). The Bucks defense there ranks 3rd (41.1% allowed).
  3. TargetTarget this lineupWhen Durant, Sengun, Smith, Thompson and Sheppard share the floor (272 min), they allow 123.1 per 100, against 114.2 for the team: attack it.

How the Rockets beat the Bucks

  1. Key scorerKey scorer: Tyler HerroHerro (20.5 points per game): best in the paint (58% on 165 shots, league 44%), worst from midrange (36%, league 42%).
  2. Take awayTake away the corner 313.4% of Bucks shots come from the corners (3rd most) and they make 42.9% (2nd). The Rockets defense there ranks 12th (38.5% allowed).
  3. AttackAttack the above-the-break 3The Rockets shoot 36.1% from above the break (7th), and the Bucks allow 36.4% there (26th of 30).
FG% by zone. Offense rank: 1st = best shooting. Defense rank: 1st = lowest FG% allowed, 30th = most.
ZoneMIL offenseHOU defenseHOU offenseMIL defense
At the rim68.7% (5th)65.3% (12th)65.8% (16th)68.5% (25th)
Paint42.7% (23rd)44.1% (15th)47.2% (6th)41.1% (3rd)
Midrange42.3% (12th)39.1% (2nd)40.2% (20th)42.0% (15th)
Corner 342.9% (2nd)38.5% (12th)37.3% (21st)41.1% (29th)
Above-the-break 336.9% (2nd)34.1% (6th)36.1% (7th)36.4% (26th)

02Matchups on Sat, Apr 4

3 games
  • Wizards at HeatFinal

    How the Wizards beat the Heat

    1. Key scorerKey scorer: Giannis AntetokounmpoAntetokounmpo (27.6 points per game): best at the rim (76% on 411 shots, league 66%), worst from midrange (27%, league 42%).
    2. TempoSlow it downThe Wizards play at 100.8 possessions per 48 minutes (5th in pace), the Heat at 102.8 (1st). Make it a half-court game.

    How the Heat beat the Wizards

    1. Take awayTake away midrange12.1% of Wizards shots come from midrange (5th most) and they make 43.4% (8th). The Heat defense there ranks 4th (39.5% allowed).
    2. TempoPush the paceThe Heat play at 102.8 possessions per 48 minutes (1st in pace), the Wizards at 100.8 (5th). Run and make them keep up.

    2025-26 so far

  • Spurs at NuggetsFinal

    How the Spurs beat the Nuggets

    1. Key scorerKey scorer: Nikola JokicJokic (27.7 points per game): best from midrange (57% on 109 shots, league 42%), worst from above the break (37%, league 35%).
    2. AttackAttack the rim32.3% of Spurs shots come at the rim (7th most), and the Nuggets allow 69.1% there (27th of 30).

    How the Nuggets beat the Spurs

    1. AttackAttack midrangeThe Nuggets shoot 44.8% from midrange (3rd), and the Spurs allow 42.5% there (22nd of 30).
    2. Key scorerKey scorer: Victor WembanyamaWembanyama (25.0 points per game): best at the rim (75% on 389 shots, league 66%), worst from midrange (39%, league 42%).

    2025-26 so far

  • Pistons at 76ersFinal

    How the Pistons beat the 76ers

    1. GlassCrash the offensive glassThe Pistons grab 30.9% of their misses (3rd), and the 76ers rank 26th on the defensive glass (72.5%).
    2. Key scorerKey scorer: Jaylen BrownBrown (28.7 points per game): best in the paint (50% on 434 shots, league 44%), worst from midrange (40%, league 42%).

    How the 76ers beat the Pistons

    1. GlassFinish possessions: box outThe Pistons grab 30.9% of their misses (3rd) and the 76ers rank 26th on the defensive glass (72.5%).
    2. Key scorerKey scorer: Cade CunninghamCunningham (23.9 points per game): best from midrange (49% on 174 shots, league 42%), worst at the rim (61%, league 66%).

    2025-26 so far

How this works

Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.

  • Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
  • Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
  • Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
  • Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
  • Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).

Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.

What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.