Game plans
Saturday, April 4
How each team beats its opponent: the zones to attack, what to take away, the lineup to target, the key scorer's weak spots, and the tempo and glass edges.
01Plan any matchup
Cavaliers at Warriors
How the Cavaliers beat the Warriors
- AttackAttack the paintThe Cavaliers shoot 47.8% in the paint (4th), and the Warriors allow 47.0% there (26th of 30).
- AttackAttack midrangeThe Cavaliers shoot 44.5% from midrange (4th), and the Warriors allow 43.1% there (26th of 30).
- Key scorerKey scorer: Stephen CurryCurry (26.6 points per game): best from midrange (52% on 91 shots, league 42%), worst at the rim (68%, league 66%).
- Take awayTake away the corner 313.4% of Warriors shots come from the corners (4th most) and they make 39.5% (8th). The Cavaliers defense there ranks 25th (40.1% allowed).
How the Warriors beat the Cavaliers
- AttackAttack the above-the-break 336.3% of Warriors shots come from above the break (3rd most), and the Cavaliers allow 36.1% there (25th of 30).
- Key scorerKey scorer: Donovan MitchellMitchell (27.9 points per game): best in the paint (55% on 309 shots, league 44%), worst at the rim (64%, league 66%). 39% on the left side, 45% on the right; push him left.
- AttackAttack the corner 313.4% of Warriors shots come from the corners (4th most), and the Cavaliers allow 40.1% there (25th of 30).
| Zone | CLE offense | GSW defense | GSW offense | CLE defense |
|---|---|---|---|---|
| At the rim | 67.2% (11th) | 67.8% (22nd) | 68.9% (4th) | 62.6% (4th) |
| Paint | 47.8% (4th) | 47.0% (26th) | 43.4% (21st) | 44.0% (13th) |
| Midrange | 44.5% (4th) | 43.1% (26th) | 39.5% (23rd) | 42.4% (20th) |
| Corner 3 | 37.6% (18th) | 40.9% (27th) | 39.5% (8th) | 40.1% (25th) |
| Above-the-break 3 | 35.4% (11th) | 34.4% (13th) | 34.1% (24th) | 36.1% (25th) |
02Matchups on Sat, Apr 4
- Wizards at Heat
How the Wizards beat the Heat
- Key scorerKey scorer: Giannis AntetokounmpoAntetokounmpo (27.6 points per game): best at the rim (76% on 411 shots, league 66%), worst from midrange (27%, league 42%).
- TempoSlow it downThe Wizards play at 100.8 possessions per 48 minutes (5th in pace), the Heat at 102.8 (1st). Make it a half-court game.
How the Heat beat the Wizards
- Take awayTake away midrange12.1% of Wizards shots come from midrange (5th most) and they make 43.4% (8th). The Heat defense there ranks 4th (39.5% allowed).
- TempoPush the paceThe Heat play at 102.8 possessions per 48 minutes (1st in pace), the Wizards at 100.8 (5th). Run and make them keep up.
- Spurs at Nuggets
How the Spurs beat the Nuggets
- Key scorerKey scorer: Nikola JokicJokic (27.7 points per game): best from midrange (57% on 109 shots, league 42%), worst from above the break (37%, league 35%).
- AttackAttack the rim32.3% of Spurs shots come at the rim (7th most), and the Nuggets allow 69.1% there (27th of 30).
How the Nuggets beat the Spurs
- AttackAttack midrangeThe Nuggets shoot 44.8% from midrange (3rd), and the Spurs allow 42.5% there (22nd of 30).
- Key scorerKey scorer: Victor WembanyamaWembanyama (25.0 points per game): best at the rim (75% on 389 shots, league 66%), worst from midrange (39%, league 42%).
- Pistons at 76ers
How the Pistons beat the 76ers
- GlassCrash the offensive glassThe Pistons grab 30.9% of their misses (3rd), and the 76ers rank 26th on the defensive glass (72.5%).
- Key scorerKey scorer: Jaylen BrownBrown (28.7 points per game): best in the paint (50% on 434 shots, league 44%), worst from midrange (40%, league 42%).
How the 76ers beat the Pistons
- GlassFinish possessions: box outThe Pistons grab 30.9% of their misses (3rd) and the 76ers rank 26th on the defensive glass (72.5%).
- Key scorerKey scorer: Cade CunninghamCunningham (23.9 points per game): best from midrange (49% on 174 shots, league 42%), worst at the rim (61%, league 66%).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.