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Breakdown · Sat, Feb 28 · Regular season · HOU game 59 · MIA game 61

Rockets105atHeat115

The Heat won by 10. 14 lead changes, 9 ties. Biggest run: MIA 19-2 run, Q1 1:40 to Q2 8:33.

FinalBox scoreShot chart

01Line score

TeamQ1Q2Q3Q4Final
Rockets28243122105
Heat32193430115

02How the lead moved

14 lead changes · 9 ties
MIA 19-2 run, Q1 1:40 to Q2 8:33+15+10+5Tied+5+10+15Q1Q2Q3Q4MIA aheadHOU aheadTiedTiedTiedTiedTiedTiedTiedTiedTiedLead change: HOU 4-2Lead change: MIA 22-21Lead change: HOU 23-22Lead change: MIA 27-26Lead change: HOU 52-51Lead change: MIA 53-52Lead change: HOU 63-61Lead change: MIA 64-63Lead change: HOU 65-64Lead change: MIA 67-66Lead change: HOU 68-67Lead change: MIA 69-68Lead change: HOU 77-75Lead change: MIA 79-77MIA +13HOU +10
MIA leads HOU leads lead change tie biggest run (MIA)
  • Largest leadMIA +13 · HOU +10
  • Lead changes / ties14 / 9
  • Biggest runMIA 19-2 run, Q1 1:40 to Q2 8:33
  • Other runHOU 14-2 run, Q1 11:17-8:02
  • Other runHOU 14-2 run, Q2 7:07-4:16

Loading win probability…

03Four factors and why they won

FactorHOUMIAEdge
Effective FG%Shooting, with 3s worth 1.5 makes47.9%56.1%MIA
Turnover %Turnovers per 100 plays8.8%11.6%HOU
Offensive rebound %Share of own misses rebounded31.3%30.4%HOU
Free throw rateFree throws made per shot14.7%15.6%MIA

Why the Heat won

  • Made more 3s, 11-9, worth about 6 points.
  • Made more 2s, 34-32, worth about 4 points.

Rough point values from simple rules. See How this works at the bottom.

04Top performers

By Game Score

05Where they shot from

This game vs regular season

Rockets

ZoneFGShareSeason shareFG% vs season
At the rim14-2425%29%58% vs 66%
Paint11-2324%24%48% vs 47%
Midrange7-1213%13%58% vs 40%
Corner 33-1112%11%27% vs 37%
Above-the-break 36-2526%24%24% vs 36%

Heat

ZoneFGShareSeason shareFG% vs season
At the rim25-3438%30%74% vs 65%
Paint8-2224%22%36% vs 44%
Midrange1-33%7%33% vs 38%
Corner 31-33%11%33% vs 38%
Above-the-break 310-2831%30%36% vs 36%

Share is the percent of the team's shots from that zone. Season numbers are the team's full regular season, also for playoff games. Blue means 5 or more points above its season number, red means 5 or more below. See every shot on the game shot chart

How this works

Where the numbers come from. The line score and every scoring change come from ESPN's play-by-play, loaded the morning after the game. The margin chart plots the home team's lead after each score against game time. Team totals and player lines come from Courtside's box scores.

Runs. A run starts with one team's basket and ends with its last basket before the other team scores more than 2 points. It needs at least 8 points, and we rank runs by net points, so a 14-0 run beats a 15-2 run.

Why they won. Simple rules, not a model. Each extra turnover forced and each extra offensive rebound is one more possession, worth about 1.1 points because NBA teams score about 1.1 points per possession. Each extra 3 made is worth 3, each extra 2 made is worth 2 and each extra free throw made is worth 1. We show the three biggest gaps in the winner's favor worth at least 2 points. They overlap (an extra possession often becomes one of those extra makes), so they don't add up to the final margin.

Four factors are Dean Oliver's: effective FG% (a 3 counts as 1.5 makes), turnovers per 100 plays, the share of your own misses you rebound, and free throws made per shot. Game Score is John Hollinger's one-number box score: points plus credit for makes, rebounds, assists, steals and blocks, minus missed shots, fouls and turnovers. About 10 is a solid game and 30 is a great one.

What we checked. Across 1,322 loaded games, the ESPN line score added up to our final score in 100.0% of them and the play-by-play reached the final score on its own in 99.2% (for the rest, a few late scores were missing, so the chart jumps to the official final at the buzzer). To test the possession value, we fit final margin on the turnover, offensive rebound, shooting (effective FG%) and free throw gaps over 1,315 games: each turnover was worth 1.01 points and each offensive rebound 1.05 (the fit explains 95% of margins). That is a little under the 1.1 we use, so those two bullets can run about 5 to 10% high.

What it can't see. A live-ball turnover that becomes a fast-break dunk costs more than one out of bounds; the rules value them the same. Garbage time, foul trouble, injuries and matchups are not in these numbers. Shot zones only count shots ESPN logged with a location, and the season numbers cover the whole regular season, including games played after this one.