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Breakdown · Sat, Jan 17 · Regular season · OKC game 43 · MIA game 42

Thunder120atHeat122

The Heat won by 2. 12 lead changes, 17 ties. Biggest run: MIA 9-0 run, Q2 6:05-5:01.

FinalBox scoreShot chart

01Line score

TeamQ1Q2Q3Q4Final
Thunder37283025120
Heat30303527122

02How the lead moved

12 lead changes · 17 ties
MIA 9-0 run, Q2 6:05-5:01+15+10+5Tied+5+10+15Q1Q2Q3Q4MIA aheadOKC aheadTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedTiedLead change: OKC 3-2Lead change: MIA 59-58Lead change: OKC 60-59Lead change: MIA 73-71Lead change: OKC 89-88Lead change: MIA 103-102Lead change: OKC 104-103Lead change: MIA 105-104Lead change: OKC 106-105Lead change: MIA 114-113Lead change: OKC 116-114Lead change: MIA 122-120MIA +6OKC +12
MIA leads OKC leads lead change tie biggest run (MIA)
  • Largest leadMIA +6 · OKC +12
  • Lead changes / ties12 / 17
  • Biggest runMIA 9-0 run, Q2 6:05-5:01
  • Other runOKC 11-2 run, Q1 11:06-8:50
  • Other runOKC 9-1 run, Q3 4:29-3:02

Loading win probability…

03Four factors and why they won

FactorOKCMIAEdge
Effective FG%Shooting, with 3s worth 1.5 makes63.0%45.9%OKC
Turnover %Turnovers per 100 plays13.6%3.1%MIA
Offensive rebound %Share of own misses rebounded14.3%33.9%MIA
Free throw rateFree throws made per shot29.9%18.0%OKC

Why the Heat won

  • Made more 3s, 20-13, worth about 21 points.
  • Won the offensive glass 21-5, worth about 18 points.
  • Won the turnover battle 14-4, worth about 11 points.

Rough point values from simple rules. See How this works at the bottom.

04Top performers

By Game Score

05Where they shot from

This game vs regular season

Thunder

ZoneFGShareSeason shareFG% vs season
At the rim16-2229%29%73% vs 67%
Paint9-1621%18%56% vs 46%
Midrange4-1013%10%40% vs 48%
Corner 36-810%11%75% vs 38%
Above-the-break 37-2127%32%33% vs 36%

Heat

ZoneFGShareSeason shareFG% vs season
At the rim17-3431%30%50% vs 65%
Paint3-2018%22%15% vs 44%
Midrange1-76%7%14% vs 38%
Corner 35-109%11%50% vs 38%
Above-the-break 315-4036%30%38% vs 36%

Share is the percent of the team's shots from that zone. Season numbers are the team's full regular season, also for playoff games. Blue means 5 or more points above its season number, red means 5 or more below. See every shot on the game shot chart

How this works

Where the numbers come from. The line score and every scoring change come from ESPN's play-by-play, loaded the morning after the game. The margin chart plots the home team's lead after each score against game time. Team totals and player lines come from Courtside's box scores.

Runs. A run starts with one team's basket and ends with its last basket before the other team scores more than 2 points. It needs at least 8 points, and we rank runs by net points, so a 14-0 run beats a 15-2 run.

Why they won. Simple rules, not a model. Each extra turnover forced and each extra offensive rebound is one more possession, worth about 1.1 points because NBA teams score about 1.1 points per possession. Each extra 3 made is worth 3, each extra 2 made is worth 2 and each extra free throw made is worth 1. We show the three biggest gaps in the winner's favor worth at least 2 points. They overlap (an extra possession often becomes one of those extra makes), so they don't add up to the final margin.

Four factors are Dean Oliver's: effective FG% (a 3 counts as 1.5 makes), turnovers per 100 plays, the share of your own misses you rebound, and free throws made per shot. Game Score is John Hollinger's one-number box score: points plus credit for makes, rebounds, assists, steals and blocks, minus missed shots, fouls and turnovers. About 10 is a solid game and 30 is a great one.

What we checked. Across 1,322 loaded games, the ESPN line score added up to our final score in 100.0% of them and the play-by-play reached the final score on its own in 99.2% (for the rest, a few late scores were missing, so the chart jumps to the official final at the buzzer). To test the possession value, we fit final margin on the turnover, offensive rebound, shooting (effective FG%) and free throw gaps over 1,315 games: each turnover was worth 1.01 points and each offensive rebound 1.05 (the fit explains 95% of margins). That is a little under the 1.1 we use, so those two bullets can run about 5 to 10% high.

What it can't see. A live-ball turnover that becomes a fast-break dunk costs more than one out of bounds; the rules value them the same. Garbage time, foul trouble, injuries and matchups are not in these numbers. Shot zones only count shots ESPN logged with a location, and the season numbers cover the whole regular season, including games played after this one.